Features :
• Application framework enabling reuse and replacement of components
• Dalvik virtual machine optimized for mobile devices
• Integrated browser based on the open source WebKit engine
• Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
• SQLite for structured data storage
• Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
• GSM Telephony (hardware dependent)
• Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
• Camera, GPS, compass, and accelerometer (hardware dependent)
• Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE Android Architecture The following diagram shows the major components of the Android operating system.
Each section is described in more detail below.
Developers are free to take advantage of the device hardware, access location information, run background services, set alarms, add notifications to the status bar, and much, much more.
Developers have full access to the same framework APIs used by the core applications.
The application architecture is designed to simplify the reuse of components; any application can publish its capabilities and any other application may then make use of those capabilities (subject to security constraints enforced by the framework). This same mechanism allows components to be replaced by the user.
Underlying all applications is a set of services and systems, including:
• A rich and extensible set of Views that can be used to build an application, including lists, grids, text boxes, buttons, and even an embeddable web browser
• Content Providers that enable applications to access data from other applications (such as Contacts), or to share their own data
• A Resource Manager, providing access to non-code resources such as localized strings, graphics, and layout files
• A Notification Manager that enables all applications to display custom alerts in the status bar
• An Activity Manager that manages the lifecycle of applications and provides a common navigation backstack
For more details and a walkthrough of an application, see the Notepad Tutorial. Libraries Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework.
Some of the core libraries are listed below:
• System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
• Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
• Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
• LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
• SGL - the underlying 2D graphics engine
• 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
• FreeType - bitmap and vector font rendering
• SQLite - a powerful and lightweight relational database engine available to all Applications Android Runtime, includes a set of core libraries that provides most of the functionality available in the core libraries of the Java programming language.
Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint.
The VM is register-based, and runs classes compiled by a Java language compiler that have been transformed into the .dex format by the included "dx" tool. The Dalvik VM relies on the Linux kernel for underlying functionality such as threading and low-level memory management.
Linux Kernel Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
APPLICATION FUNDAMENTAL
Android applications are written in the Java programming language. The Android SDK tools compile the code—along with any data and resource files—into an Android package, an archive file with an .apk suffix.
All the code in a single .apk file is considered to be one application and is the file that Android-powered devices use to install the application.
Once installed on a device, each Android application lives in its own security sandbox: The Android operating system is a multi-user Linux system in which each application is a different user.
By default, the system assigns each application a unique Linux user ID (the ID is used only by the system and is unknown to the application).
The system sets permissions for all the files in an application so that only the user ID assigned to that application can access them. Each process has its own virtual machine (VM), so an application's code runs in isolation from other applications.
By default, every application runs in its own Linux process. Android starts the process when any of the application's components need to be executed, then shuts down the process when it's no longer needed or when the system must recover memory for other applications.
In this way, the Android system implements the principle of least privilege.
That is, each application, by default, has access only to the components that it requires to do its work and no more. This creates a very secure environment in which an application cannot access parts of the system for which it is not given permission.
However, there are ways for an application to share data with other applications and for an application to access system services: It's possible to arrange for two applications to share the same Linux user ID, in which case they are able to access each other's files.
To conserve system resources, applications with the same user ID can also arrange to run in the same Linux process and share the same VM (the applications must also be signed with the same certificate).
An application can request permission to access device data such as the user's contacts, SMS messages, the mountable storage (SD card), camera, Bluetooth, and more.
All application permissions must be granted by the user at install time. That covers the basics regarding how an Android application exists within the system.
The rest of this document introduces you to: The core framework components that define your application. The manifest file in which you declare components and required device features for your application.
Resources that are separate from the application code and allow your application to gracefully optimize its behavior for a variety of device configurations. Application Components Application components are the essential building blocks of an Android application.
Each component is a different point through which the system can enter your application.
Not all components are actual entry points for the user and some depend on each other, but each one exists as its own entity and plays a specific role—each one is a unique building block that helps define your application's overall behavior.
There are four different types of application components.
Each type serves a distinct purpose and has a distinct lifecycle that defines how the component is created and destroyed.
Here are the four types of application components: Activities An activity represents a single screen with a user interface. For example, an email application might have one activity that shows a list of new emails, another activity to compose an email, and another activity for reading emails.
Although the activities work together to form a cohesive user experience in the email application, each one is independent of the others. As such, a different application can start any one of these activities (if the email application allows it).
For example, a camera application can start the activity in the email application that composes new mail, in order for the user to share a picture. An activity is implemented as a subclass of Activity and you can learn more about it in the Activities developer guide.
Services A service is a component that runs in the background to perform long-running operations or to perform work for remote processes.
A service does not provide a user interface. For example, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity. Another component, such as an activity, can start the service and let it run or bind to it in order to interact with it.
A service is implemented as a subclass of Service and you can learn more about it in the Services developer guide. Content providers A content provider manages a shared set of application data.
You can store the data in the file system, an SQLite database, on the web, or any other persistent storage location your application can access.
Through the content provider, other applications can query or even modify the data (if the content provider allows it). For example, the Android system provides a content provider that manages the user's contact information. As such, any application with the proper permissions can query part of the content provider (such as ContactsContract.Data) to read and write information about a particular person.
Content providers are also useful for reading and writing data that is private to your application and not shared. For example, the Note Pad sample application uses a content provider to save notes.
A content provider is implemented as a subclass of ContentProvider and must implement a standard set of APIs that enable other applications to perform transactions.
For more information, see the Content Providers developer guide. Broadcast receivers A broadcast receiver is a component that responds to system-wide broadcast announcements.
Many broadcasts originate from the system—for example, a broadcast announcing that the screen has turned off, the battery is low, or a picture was captured.
Applications can also initiate broadcasts—for example, to let other applications know that some data has been downloaded to the device and is available for them to use. Although broadcast receivers don't display a user interface, they may create a status bar notification to alert the user when a broadcast event occurs.
More commonly, though, a broadcast receiver is just a "gateway" to other components and is intended to do a very minimal amount of work. For instance, it might initiate a service to perform some work based on the event. A broadcast receiver is implemented as a subclass of BroadcastReceiver and each broadcast is delivered as an Intent object. For more information, see the BroadcastReceiver class.
A unique aspect of the Android system design is that any application can start another application’s component. For example, if you want the user to capture a photo with the device camera, there's probably another application that does that and your application can use it, instead of developing an activity to capture a photo yourself.
You don't need to incorporate or even link to the code from the camera application. Instead, you can simply start the activity in the camera application that captures a photo. When complete, the photo is even returned to your application so you can use it. To the user, it seems as if the camera is actually a part of your application.
When the system starts a component, it starts the process for that application (if it's not already running) and instantiates the classes needed for the component. For example, if your application starts the activity in the camera application that captures a photo, that activity runs in the process that belongs to the camera application, not in your application's process.
Therefore, unlike applications on most other systems, Android applications don't have a single entry point (there's no main() function, for example). Because the system runs each application in a separate process with file permissions that restrict access to other applications, your application cannot directly activate a component from another application. The Android system, however, can.
So, to activate a component in another application, you must deliver a message to the system that specifies your intent to start a particular component. The system then activates the component for you. Activating Components Three of the four component types—activities, services, and broadcast receivers—are activated by an asynchronous message called an intent.
Intents bind individual components to each other at runtime (you can think of them as the messengers that request an action from other components), whether the component belongs to your application or another.
An intent is created with an Intent object, which defines a message to activate either a specific component or a specific type of component—an intent can be either explicit or implicit, respectively.
For activities and services, an intent defines the action to perform (for example, to "view" or "send" something) and may specify the URI of the data to act on (among other things that the component being started might need to know).
For example, an intent might convey a request for an activity to show an image or to open a web page. In some cases, you can start an activity to receive a result, in which case, the activity also returns the result in an
Intent (for example, you can issue an intent to let the user pick a personal contact and have it returned to you—the return intent includes a URI pointing to the chosen contact).
For broadcast receivers, the intent simply defines the announcement being broadcast (for example, a broadcast to indicate the device battery is low includes only a known action string that indicates "battery is low").
The other component type, content provider, is not activated by intents. Rather, it is activated when targeted by a request from a ContentResolver. The content resolver handles all direct transactions with the content provider so that the component that's performing transactions with the provider doesn't need to and instead calls methods on the ContentResolver object.
This leaves a layer of abstraction between the content provider and the component requesting information (for security). There are separate methods for activiting each type of component: You can start an activity (or give it something new to do) by passing an Intent to startActivity() or startActivityForResult() (when you want the activity to return a result).
You can start a service (or give new instructions to an ongoing service) by passing an Intent to startService(). Or you can bind to the service by passing an Intent to bindService(). You can initiate a broadcast by passing an Intent to methods like sendBroadcast(), sendOrderedBroadcast(), or sendStickyBroadcast().
You can perform a query to a content provider by calling query() on a ContentResolver. For more information about using intents, see the Intents and Intent Filters document.
More information about activating specific components is also provided in the following documents: Activities, Services, BroadcastReceiver and Content Providers.
The Manifest File Before the Android system can start an application component, the system must know that the component exists by reading the application's AndroidManifest.xml file (the "manifest" file).
Your application must declare all its components in this file, which must be at the root of the application project directory.
The manifest does a number of things in addition to declaring the application's components, such as: Identify any user permissions the application requires, such as Internet access or read-access to the user's contacts.
Declare the minimum API Level required by the application, based on which APIs the application uses. Declare hardware and software features used or required by the application, such as a camera, bluetooth services, or a multitouch screen.
API libraries the application needs to be linked against (other than the Android framework APIs), such as the Google Maps library. And more Declaring components The primary task of the manifest is to inform the system about the application's components.
For example, a manifest file can declare an activity as follows:
You can declare an intent filter for your component by adding an
However, you should create specialized layouts for certain screen sizes and provide specialized images for certain densities, using alternative layout resources, and by declaring in your manifest exactly which screen sizes your application supports with the
For every resource that you include in your Android project, the SDK build tools define a unique integer ID, which you can use to reference the resource from your application code or from other resources defined in XML.
To change the layout depending on the orientation, you can define two different layouts and apply the appropriate qualifier to each layout's directory name.
source : http://developer.android.com/guide/basics/what-is-android.html
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